Craps Arena
**"Roll the dice, or 'Settle' your bets? Risk it all in this high-stakes Arena Craps Battle!"**
## Game Overview
This game is a fresh take on the **roguelike deck-building simulation** genre, seamlessly blending the probabilities of the world-famous casino game **"Craps"** into tactical combat.
As a lone gladiator, you will manage your **"Daily Life Phase (Work, Training, and Shop)"** over a limited number of days to strengthen your deck. Fight your way through formidable foes in the arena, aiming to vanquish the ultimate boss, the "Ogre," on Day 5.
### 2. Battle Phase (Craps Dice Battle)
Set two cards from your hand and roll two dice to trigger and amplify their effects in a heart-pounding dice duel!
#### ◆ First Roll: Come Out Roll
The crucial first roll right after setting your cards.
* **Natural (Roll: 7, 11)**: **[CRITICAL HIT]** Your set cards trigger immediately at 100% power! Plus, your turn continues.
* **Craps (Roll: 2, 3, 12)**: **[FUMBLE]** Your cards fail to trigger, are forfeited (discarded), and ownership of the turn immediately shifts to your opponent.
* **Establish Point (Roll: 4, 5, 6, 8, 9, 10)**: The rolled total becomes the **"Target Value"** for the turn, thrusting you into the **Combo Rush (2nd roll onwards)**!
#### ◆ Subsequent Rolls: Combo Rush
Once the target is set, keep rolling the dice to build up your momentum.
* **Finish (Roll = Target)**: Objective Cleared! Both of your set cards trigger simultaneously, unleashed with the **insane multipliers** you've accumulated!
* **Combo (Roll = Any miss except 7)**: It’s a miss, but the combo chains! Your **card damage/effect multiplier increases by +10%**, and you get to roll again.
* **Fumble (Roll = 7)**: **[BURST]** The penalty for overextending your luck! **One of your two set cards is randomly forfeited (lost)**, and only the remaining card triggers before your turn forcibly ends.
#### ◆ Master Your Fate: "Settle"
During the Combo Rush, you can choose to **"Settle"** instead of rolling the dice.
This allows you to bypass the catastrophic risk of rolling a 7 (Fumble), enabling you to **safely trigger both cards at their current high multipliers** to end your turn.
> *"Do I roll just one more time to push the multipliers higher, or do I Settle right here for a guaranteed strike...?"*
>
The delicate mathematics of probability—facing that constant 1/6 chance of rolling a 7—makes every single decision a thrilling gamble!
## 💎 Key Features
* **Synergy Between Dice & Cards**
Combine powerful Relics like the *"Berserker's Helm (Deals 1.5x damage)"* or the *"Vampire's Fangs (Heals HP upon attacking)"* with your skyrocketing card multipliers to unleash devastating, one-shot finishes!
* **Deep Roguelike Decision Making**
Adapt to an ever-changing shop lineup, choose high-risk/high-reward jobs, and draft random card rewards after victories to forge a unique, unstoppable combo deck.
* **Bilingual Support (JP/EN)**
Toggle between Japanese and English text for all in-game UI elements and logs with a single click.
## 📋 Specifications / Credits
* **Genre**: Dice & Deck-Building Roguelike RPG
* **Play Time**: Approx. 15–30 minutes per run
* **Platform**: PC (Windows) / Web (HTML5)
* **Development Tool**: Godot Engine

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